Painted from a capture in the current 64-bit client
Server · Built & tested
Rebuilt around performance.
A new game and login server, written in Rust. Performance, reliability and safe handling of game state are at the heart of the rebuild.
The modern client now plays on the rebuilt server, with its live gameplay checks passing in development.
Testing · Completed rehearsal
Put through its paces.
The server has been exercised with up to 5,000 simulated players, including reconnects and database stalls.
A development load test, not a promise of live server capacity.
Client · Built & tested
Care in the details.
Texture handling and UI memory fixes are part of the client rebuild. Movement, combat, shops, chat and zone travel have been tested in playable development sessions.
Installation · Built & tested
Ready for the next update.
Signed installation and update tools can check game files, repair an interrupted installation and roll back an update when needed.